Perks can be equipped in Create-a-Class to further tailor Custom Classes to the player's wants and needs.
Without Wildcards, players can equip up to three Perks - one from each Tier. Three Wildcards allow a second perk to be taken from each respective Tier, meaning up to 6 perks can be allocated. Unlike MW2, MW3 and Black Ops, there are no Pro variations. Tier 1
![]() Take less explosive damage ![]() Cannot be detected by enemy UAVs while moving ![]() Unaffected by AI-controlled scorestreaks ![]() Receive bonus score points (+20%) ![]() Move faster, take no damage from falling Tier 2 ![]() Immune to Counter UAV and EMP ![]() Replenish ammo and grenades from fallen enemies ![]() Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft ![]() Flinch less when shot ![]() Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades Tier 3
Engineer
Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages. ![]() Move silently ![]() Sprint for a longer duration Tactical Mask Reduce the effect of flash, concussion and shock charges ![]() Enemy movements are easier to hear ![]() Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting |